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1. Skill points per year... - in Skill Discussions [original thread]
I'd say around 16M. Should/would/could have, HAVE you chav! Also Known As
- by Danton Marcellus - at 2010.05.18 18:20:00
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2. Capital Skills Questions - in Skill Discussions [original thread]
What I want to know is that class capital vessel will be able to fit the jump portal? Looking For Ventrilo Hosting
- by Danton Marcellus - at 2006.09.26 12:53:00
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3. Empire Control & Alliances - in Skill Discussions [original thread]
Originally by: Akita T Oh, and it costs 1 bil ISK to make the alliance, by the way. Just so that not only does it take long, but it also hurts your pocket. Alliance creation is not for the casual player, at least so is CCP's stance, I gue...
- by Danton Marcellus - at 2006.09.26 12:52:00
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4. Empire Control & Alliances - in Skill Discussions [original thread]
You got to be ****ting me, can I also get the skill handed to me, can't be assed to train that long a skill. Looking For Ventrilo Hosting
- by Danton Marcellus - at 2006.09.25 18:58:00
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5. Empire Control & Alliances - in Skill Discussions [original thread]
How high do I need to have the Empire Control skill to form an alliance? Clearly lvl1 isn't enough. Looking For Ventrilo Hosting
- by Danton Marcellus - at 2006.09.25 18:41:00
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6. Tactical Sheild Operation skill - in Skill Discussions [original thread]
Edited by: Danton Marcellus on 17/03/2004 01:52:30 Likely to be the next module to be remade for shiptype size. Skills to match of course. Convert Stations
- by Danton Marcellus - at 2004.03.17 01:48:00
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7. Need more advanced gunnery skills - in Skill Discussions [original thread]
How about first introducing but a few skills that cater to anyone other than the fighters? Let me see Gunnery vs Social yep that's about right. Convert Stations
- by Danton Marcellus - at 2004.01.30 16:22:00
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8. Willpower and charisma second rate attributes - in Skill Discussions [original thread]
Then they should present these new skills and not just shaft players and leave them hoping for something to maybe come along eventually, give and take, that's how a relationship works. Convert Stations
- by Danton Marcellus - at 2004.01.30 01:39:00
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9. Willpower and charisma second rate attributes - in Skill Discussions [original thread]
How about changing battleship skill to Charisma? After all it's not so much skills that come into play with a crew of thousands but the asskissing you need to put in to be allowed to pilot one. Convert Stations
- by Danton Marcellus - at 2004.01.28 20:29:00
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10. Skill Combo Bonus - in Skill Discussions [original thread]
Polaris need some edumaction then, was told in Help Channel by them certain combos gained you a bonus. Convert Stations
- by Danton Marcellus - at 2004.01.28 13:05:00
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11. Willpower and charisma second rate attributes - in Skill Discussions [original thread]
Edited by: Danton Marcellus on 28/01/2004 13:04:28 Seriously you need to get a frogging clue, yes you CCP, the skills are lopsidedly dependant on a few attributes as it is. If you're to change some skills over from willpower then find some oth...
- by Danton Marcellus - at 2004.01.28 12:59:00
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12. Skill Combo Bonus - in Skill Discussions [original thread]
I've heard rumours about different combos of science skills giving an added number of research points, is there anything to this? If so how am I to reason to find these combos, is there any logic at all behind it? I was thinking getting all my a...
- by Danton Marcellus - at 2004.01.27 00:14:00
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13. Weapon Upgrade Skill - in Skill Discussions [original thread]
Fight the pyrox! Convert Stations
- by Danton Marcellus - at 2003.12.30 02:15:00
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14. R&D Skills - in Skill Discussions [original thread]
Ehm, it's me having these skills and them wanting to spend their time investing in other skills not mission related. You know teamwork, where not everyone is training the exact same skills in the chain of events but then again I guess we are... ...
- by Danton Marcellus - at 2003.12.30 02:11:00
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15. Which skills give which types of BPs? - in Skill Discussions [original thread]
Molecular Engineering - Jump Drives. Convert Stations
- by Danton Marcellus - at 2003.12.29 17:49:00
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16. R&D Skills - in Skill Discussions [original thread]
Edited by: Danton Marcellus on 29/12/2003 17:47:13 What I didn't want was for science characters to have to do agent missions, they have no social skills and quite frankly not enough combat skills to battle off the tougher pirates out there in...
- by Danton Marcellus - at 2003.12.29 17:43:00
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17. R&D Skills - in Skill Discussions [original thread]
WTF! That spells less specialization and yet more skills all around to bland it out, get your **** together CCP FFS! Convert Stations
- by Danton Marcellus - at 2003.12.28 16:44:00
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18. R&D Skills - in Skill Discussions [original thread]
So you're saying that the same character doing the actual missions need to be present all the way with the print? Convert Stations
- by Danton Marcellus - at 2003.12.28 06:47:00
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19. R&D Skills - in Skill Discussions [original thread]
From what I gather the skills I get from my agent is for use with R&D agents, now since I'm not the one who is going to use the possible tech II prints in the end I thought about saving those skills for that person but no for all I've understood t...
- by Danton Marcellus - at 2003.12.28 02:55:00
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20. Level 5 skills: worth the effort? - in Skill Discussions [original thread]
Refining is a must to lvl5, over time it's an insane amount of money gained. Convert Stations
- by Danton Marcellus - at 2003.12.05 17:15:00
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